Program Details

Video Game 3D Modeling

Attestation of College Studies (ACS)
Trio of Fantasy Creatures
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About the Program

Join LaSalle College Montréal's Video Game 3D Modeling program (ACS) and learn how to use specialized software to create realistic characters, environments, and virtual objects.

Acquire the principles of polygonal modelling, texturing, lighting, and visual effects to bring virtual worlds to life. Gain an understanding of pipelines, technical constraints, and resource optimization. 

Admissions Criteria

Exceptions to these admission criteria may be applied.

Every application is reviewed by the College.

To be eligible for acceptance into an ACS program, applicants are generally required to meet one of the following criteria:

  • Have interrupted their full-time studies for at least two (2) consecutive semesters or one (1) full school year; or

  • Have followed post-secondary studies for a period of at least one (1) year; or

  • Have a Secondary School Diploma (DES) or a Diploma of Vocational Studies (DVS), and the program allows them to receive a technical training that is not available in a DCS program; or

  • Have an equivalent education or an instruction deemed sufficient and meet the admission criteria set for college studies.

List of Courses

ACS programs are based on DCS program curricula, but do not have general education courses like French, English, or Philosophy.


Concentration Courses

Semester 1
  • 3D Modeling (60 h)
  • Video Game Industry and Production Process (60 h)
  • Textures and Visual Language I (60 h)
  • Introduction to Game Design (45 h)
Semester 2
  • Textures and Visual Language II (60 h)
  • Environment Design (45 h)
  • Accessory Modeling (60 h)
  • Level Design (45 h)
Semester 3
  • Character Modeling (75 h)
  • Level Modeling (75 h)
  • Rendering Techniques (45 h)
Semester 4
  • Professional Portfolio (45 h)
  • Integration Project (150 h)

* The College reserves the right to substitute some courses. 

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